Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I played only the first three level, I was enjoying it and I was curious to see where the game was going but...
on level three even thou I understand I had to leap instead of walk to reach the red thingy before the falling rock I didn't manage to reach it. It was too punitive, you have to make like a dozen of leap with two jumps to perform correctly. A single tiny error costs you trying again 10 seconds of boring leaping. Good mechanics, bad implemented for a person who is playing it for the first time.
Moreover after like 30 tries (Yes, I was convinced to do go on) the game started lagging. Maybe you haven't free correctly some nodes.
I'm sorry, the game looked promising but I haven't a good experience

Hi! Thanks so much for playing. I think there has been an error in the game communication here! On level 3 that red enzyme is simply there to illustrate that the rolling white blood cells will kill you if you touch it. As far as I'm aware it would be impossible to reach that red enzyme before it dies! Thanks so much for the feedback and I hope you give it another go with this information!

(+1)

Oh well, I feel a little bit stupid now, ahahahah. Too focused on reaching that thing and I didn't realize there wasn't a red door, lol!
In that case I will give it another try

It's great feedback though! I always try to make games with the logic of 'if a jump is impossible make it look impossible' but I never considered you could almost get to the red enzyme! I guess if you leap the whole way there then time will be slowed and you almost make it.

Hey there, I was briefly confused on that level but you don't have to capture the red parasite. You just need to avoid the boulder(white blood cell?)  and continue to the end of the level. I believe the purpose of the critter is to show that the boulder/bloodcell is a stage hazard