So sick!! Love the concept and execution. Really solid core mechanics, movement, and gameplay. The first time the levels flipped it was mind blowing! Also, the flowing hair of the character was a nice touch. Love all the designs and minimalist color palette. It all works really well and has a cohesive aesthetic I really enjoyed.
Unfortunately my playthrough didn't quite match up to how charmed I was by the graphics, dialogue, and overall design. I felt lost right away since the eye told me to go up and left, but that was a dead end. So I went to the right, and had a tricky room without a clear direction to take. Maybe it just ramped up in difficulty too quickly, but I had a really hard time navigating the first room just to get to the hallway section with the rolling spike enemy. I wish there had been a checkpoint at the beginning of every room because I usually already took damage by the time I reached it, and wasn't long before I died and had to restart back in the larger hub room.
It may have been a skill issue also; I tend to have better control when I can use arrow keys for platformers, so I definitely took some damage due to lack of precision on my part using WASD.
Maybe that first room doesn't actually need damage threats? The eyeball guys were a fun challenge because they never did damage, but they still posed a platforming challenge as you get used to the controls and rotation mechanic. It was a really cool layout and I would have liked to just jump around experimenting for a bit, but the mortal threats made it feel too punishing to explore freely.
So while I didn't enjoy this as much as I had hoped (due to difficulty), I was blown away by the execution and inspired by the core idea of this game! Amazing work!!