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Cool game. I liked running around, but kept dying to lack of oxygene. This game needs a map and a list of objectives. And oxigene shouldn't drain while looking at the map since it should be familiar to the character while not familiar to the player. SO in in-game ogic the character only takes a glance, while the player needs some time. Or you could do color lines on the floor leading to rooms with the names of the rooms written in the breaks of those lines in the same color. It would fit the space station vibe. Otherwise running around like a headless chicken with a timelimit having to remember the layout fast is very frustrating.

Yep, the lack of oxygen is the true killer of this game. and that's on me for modifying the depletion to test various things of the death sequence but never touching it again to leave it as it was intended.  My apologies!
The room labellings and the map were on the schedule, but unfortunately,  I never got to implement them due to changes in the layout middle stage and lack of planning time. I am eventually adding this to the Final game. as well as the objectives that are a much-needed addition. I am glad you think it is cool!  Thank you for your feedback. it means a lot to me!