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I really enjoyed this for the fun simplicity of it.  If it had a save feature and a more readable mini map (is that a mini map in the bottom right?) I'd probably keep coming back and playing this one.  

It is, in fact, a mini map, but you don't have a whole lot of control over your movement.  Each square on the minimap is at least 2 maps of space, and you can't ever backtrack without finding a loop or casting return. Your only overworld movement decision is whether to take the grey or white door when both are present-- they will generally lead in the direction that would make sense, but you can check the minimap for that as well-- there's no marker for where you are, only where you can move next.

Well, that's intuitive.  :p

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Originally I wanted it to be longer but in test turned out to be too much. The connections however are always the same so if you map out your main and your alternate exits from a square you can reliably travel around the map. Most map transitions are only one way though.

I sorta ran out of screen room for the mini map and was going to revisit it later, and do something more with log scrawl, but game jam left it on cutting room floor. Thank you for playing though.

Don't get me wrong, I enjoyed this game.  There's some good stuff going on in there and the one boss I managed to beat was fun and engaging.  I just couldn't figure out where I was going.  Now that you're explained the map, that's also interesting and would probably be an interesting puzzle for a game that I would invest more time in or a competitive game ( imagine the advantage if one player figured out the map first ).  It was just a lot to wrap my brain around for a jam game.  

I hope you do something with this, I'd really like to see this get developed further.  I'll definitely revisit it.