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It is, in fact, a mini map, but you don't have a whole lot of control over your movement.  Each square on the minimap is at least 2 maps of space, and you can't ever backtrack without finding a loop or casting return. Your only overworld movement decision is whether to take the grey or white door when both are present-- they will generally lead in the direction that would make sense, but you can check the minimap for that as well-- there's no marker for where you are, only where you can move next.

Well, that's intuitive.  :p

(+1)

Originally I wanted it to be longer but in test turned out to be too much. The connections however are always the same so if you map out your main and your alternate exits from a square you can reliably travel around the map. Most map transitions are only one way though.