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Things I liked:

- Visual aesthetic looked nice, especially the storybook at the beginning.

- Cool mechanics.

- I liked the sfx for when you're noticed by a villager.

Things I didn't like:

- The visuals felt a bit crowded. Not only was each level chock full of stuff, but there's not a lot of contrast between "stuff that's important" and the background.

- More of a nitpick, but the opening storybook implied that the ghost is despised by both light and dark...but only the townspeople seem to be hostile, while the dark creatures just kinda vibe.

- There's not a lot of levels that put the mechanics to the test. Like I said, these are cool mechanics, and I'd have liked to see how they could be used creatively to get around seemingly impossible situations.

Regardless, good job!