Things I liked:
- Visual aesthetic looked nice, especially the storybook at the beginning.
- Cool mechanics.
- I liked the sfx for when you're noticed by a villager.
Things I didn't like:
- The visuals felt a bit crowded. Not only was each level chock full of stuff, but there's not a lot of contrast between "stuff that's important" and the background.
- More of a nitpick, but the opening storybook implied that the ghost is despised by both light and dark...but only the townspeople seem to be hostile, while the dark creatures just kinda vibe.
- There's not a lot of levels that put the mechanics to the test. Like I said, these are cool mechanics, and I'd have liked to see how they could be used creatively to get around seemingly impossible situations.
Regardless, good job!