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(+1)

I enjoyed playing your game.

What I liked:
- Visuals!
- Map design felt right
- Lighting! Nice one

What could be improved:
- Combat: the cooldown on the laser is to high. If you start with it alone you shoot. Wait 7 years and see your second kid graduate and when she has her kids you can fire the laser again. How about reducing the cooldown a lot and make the laser weaker? Limit it's range that way the player still has to come in close and personal.
- Tentacle: I liked it in the beginning. But later it is very hard to engage the enemy. You have the dash for that. Nevertheless I always took a lot of dmg when trying to get close. This could be maybe solved by giving some Iframes when using the dodge. Or changing the enemy variety to include more melee enemies and less ranged enemies. This way ranged enemies would become more of a priority target for the player.
- Acidpool: I found it's use very limited. The slime does not stay for very long. When fighting the enemies don't move that much, because I am circling trying not to get hit. For it to be useful I have to get close. Which as we covered before is rather hard. 
- Upgrades: I would have liked to see more variety instead of only flat scaling. E.g. powerful laser that shoots for 3 seconds but has longer cooldown. Big tentacle with longer range, but afterwards it has to regen for longer?


Thank you very much! 

Your suggestions are great and I will think of them if I maybe come back to continue developing this game :)