pretty cool. cute little eyes. i liked it
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Aberration Escapes's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #121 | 3.650 | 3.650 |
Presentation | #132 | 4.150 | 4.150 |
Overall | #185 | 3.633 | 3.633 |
Originality | #426 | 3.100 | 3.100 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What do you like about your game?
The monster looks and feels so alive
Comments
This is a really good start to something awesome! Expanding the mutations, meta progression, enemy types, and procedural layouts could make this into a really fun game to just kill some time with!
Also I like the way it looks. 5/5 on the art direction!
I enjoyed playing your game.
What I liked:
- Visuals!
- Map design felt right
- Lighting! Nice one
What could be improved:
- Combat: the cooldown on the laser is to high. If you start with it alone you shoot. Wait 7 years and see your second kid graduate and when she has her kids you can fire the laser again. How about reducing the cooldown a lot and make the laser weaker? Limit it's range that way the player still has to come in close and personal.
- Tentacle: I liked it in the beginning. But later it is very hard to engage the enemy. You have the dash for that. Nevertheless I always took a lot of dmg when trying to get close. This could be maybe solved by giving some Iframes when using the dodge. Or changing the enemy variety to include more melee enemies and less ranged enemies. This way ranged enemies would become more of a priority target for the player.
- Acidpool: I found it's use very limited. The slime does not stay for very long. When fighting the enemies don't move that much, because I am circling trying not to get hit. For it to be useful I have to get close. Which as we covered before is rather hard.
- Upgrades: I would have liked to see more variety instead of only flat scaling. E.g. powerful laser that shoots for 3 seconds but has longer cooldown. Big tentacle with longer range, but afterwards it has to regen for longer?
Carrion vibes for sure, but it still feels different enough and is very fun to play.
The monster animation indeed is delightful to watch and I like the upgrade variety. I do wish there was a little bit more balance with some of the upgrades as the eye beam didn't feel as useful as the tentacles for attacking.
Either way, great work!
It looks really good! The gameplay was nice even if it felt a little clunky, but overall I liked it!
Edit: sorry for the bugged repeated reply lol
Graphics and animation work was really well done! The mutation choice was also a nice touch. I thought the laser charge felt long, but after getting 5 eyes I could see why haha. Maybe a square aspect ratio would have worked better? Some enemies aggro'd offscreen, which was unexpected.
Carrion-roguelike very cool. Controls felt a bit laggy but loved the visuals
Carrion vibe. Game juice on point, I like the roguelike approach of the game. The ability description can be simpler I think (+25% size >> BIGGER!!) maybe. The pace of the game can be faster. Fun game!
Well made, I enjoyed playing that! Nicely polished and just the right amount of challenge.
I would prefer if the eyes shot on the release of the button, so they could be timed better.
All-in-all, a great entry - good job!
Your game is very cool! It's awesome that you can grow stronger and customize your character. The mutations is like a fun way to change up the look and gameplay.
Very cool game, our games a a little similar, it was fun to become stronger and add different mutations to the slime that also changed the appearance to look more monstrous. Very aberrant i like it.
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