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I really appreciate the attempt to make something original and not just "a platformer with a worm".

I don't like that after a movement, the worms move and then if they are adjacent they attack me. It means that potentially I can be attacked from every worm at distance 3, which is a little to much for me to control and It feel a little random to avoid enemy. Just a personal taste, maybe it was intended this way.

I don't have the impression that the power ups are actually doing something. Sometimes I recive 12 damage, sometimes 18, in both the case I'm strong or neutral against that worm. Powerups only last ten turns, and it is really difficult to intentionally reach a worm to start a fight. If I play well to face a combat with a type advantage I would like a big reward, not a slightly advantage.

I instead appreciate how the board fill up with parasite during the game. It feels like a real spreading

thank you for the compliment for sure! I’m so glad you thought it was original I certainly hoped for that!


enemies moving after you was a design choice I went back and forth on. I initially went for complete randomness, but if I continue I plan to move away from that as much as I’ve done it. Future plan is highly considering you moving, my thought process was that a turn is you both moving though and then actions take place. But I think to cut player frustration maybe enemies should “sense” you coming and stay put for battle and the rest move. 

Yes power ups I noticed later that it wasn’t working properly it seems. I’m sorry about that :( I looked over the code and haven’t caught why it’s not working properly still.


I was worried the enemy spawn rate was too much. So thank you for that.