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(1 edit) (+1)

Hi, I deeply understand your concern but unfortunately we were not able to build a web version. :(

The game is built using Love2D, which does not run on web natively. We used the distribution method listed on the official documentation: https://love2d.org/wiki/Game_Distribution

If you want, I can upload a .love file, which you can run if you install Love2D yourself from the official site and then drag the .love file on top of the Love2D executable or shortcut.

Also, I’ve ran a VirusTotal scan for you if that makes a difference: https://www.virustotal.com/gui/file/0227895088a773f9f666dead84ebcec582cff53b740e6f6613ac313ffbc01446/summary

This project was an exercise for a university student group I organize, so I wanted to choose a game framwework that I was comfortable in and which was easy to learn and use for the others - finding one with a web build was less of a priority.

I hope you understand and decide to try our game. If you have any questions or need more proof, please let me know! :)

(+1)

Okay, I gave it a shot! Definitely an impressive game for three hours. However, I feel like the enjoyability was really cut down by the fact that the controls made me feel like I had to hold the jump button down longer to get the trajectory I wanted, yet holding down the jump button for more than a moment moved the player so quickly that whether the player wins or loses essentially feels random, which is not the most fun experience. The core mechanic felt a bit like a "lose/lose" experience where I was punished for whatever I decided to do.

Thank you so much for trying it out! :D

I agree, as you can see in my reply to another comment we were a bit crunched for time so playtesting took a big hit.