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Solid entry. As many commenters before me, I didn't like the controls. I know you said you did it to make the player feel less control, but I think there should be an in-game reason for it (the character being disoriented, struck on the head, under the influence of some gas or something else). Without any obvious reason it is just perceived as a badly designed controls system. I liked the art and the ambience sound. Liked the feeling I had while carefully exploring the place, trying ot to get eaten, the tension of the unknown darkness ahead. Good job!

Thank you! you know, I hadn't considered that a narrative explanation might make people accept more the controls being what they are