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Looks like a fun game. I wish I could kill the guys with knives. I had to just trap them instead. I think the game is too dark. It's a strain on the eyes. And I fell through the floor on my search for ... mouse parts? Also the place is too big and empty. Absence of a map doesn't help. There's just too much running around checking empty rooms. And I missed the whole pre-separation dialogue somehow. It just went by so fast I wasn't able to read and understand. I don't think I was pressing buttons. I think with a little bit of tweaking this game has a lot of potential. 

Thank you for playing! Yeah sadly a critical bug passed through my sleep deprived brain just 1h before the deadline (the imortal knife guys) and it makes me quite sad cuz with it the game is borderline unplayable. Still glad to hear you actually got to the second phase!

Also I completly agree with your feedback and im glad you gave it. The original idea was for the map to be more interesting, but due to constraints I had to streamline the process. The idea of adding a map or some kind of visual aid for the direction of the mouse pieces actually is quite a good QoL idea! Also the cutscenes are very hacky xD so they work on a timer but i'll add a button press in the future. Im already making plans to fix and add everything that I originally intended for the game after the jam is over!