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(1 edit) (+1)

The randomness of the station is pretty fun to traverse but I will say that at its current state, it is just a tad too unforgiving. My main complaint is with the position of where the enemy spawns, cause it totally spawned directly in front of me several times and also, it seems to completely ignore the concept of hiding in a locker (cause it just stays there waiting, so there's no point in hiding). The signs to find the station aren't that hard to follow, the main issue I had was with how frustratingly disruptive the enemy was.  So I think some AI tweaks would make this actually challenging rather than a bit frustrating. It's very fun though despite the annoying enemy, might come back to this in a future update cause I feel like I got very close to beating it.

(1 edit) (+1)

Thanks for playing Yeena and thanks for your feedback comments I thought they were very fair and helpful -  need to be more selective as to where the pursuer swans and sort out that motion blur. Have taken notes on your other comments as well .