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Although many have complained about the controls, I thought having to click to move on a grid created an interesting and unique challenge. Admittedly there's a reason most people don't go for this design, but I didn't think it was out of place in this game. 

However, I think this is a great first jam submission! You did a good job fleshing out the game with the waves and upgrades. If you make any of this type of game in the future, you may want to look into increasing the wave intensity logarithmically as it will get the player to more difficult waves at a decent rate but then doesn't drown them in later levels. 

I may have encountered a but where I tried to heal but my health didn't seem to go up, or maybe it just wasn't updated.

Overall, great job, hope you can compete in the next jam!

Thank you so much for your comment.

Indeed, the increase in difficulty needs to be reviewed.  For the moment I am simply increasing the number of enemies but it should certainly be smoother and not just increase the number but also play on the type of enemies, life points, damage etc...

I see what you are talking about regarding life points and indeed there is a problem with updating the life bar. I didn't update it after the level up screen and so it only updates with the next damage taken.

Thanks again for you feedback.