On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

great presentation and game feel. i think the gameplay would be stronger if the people tried to escape in more random patterns - it would feel more rewarding to catch up to them / convey their fear better,  maybe they start a chain reaction putting other people they bump  into in the fear state and every kill from this chain is added to a kill combo counter.  

(+1)

I thought that running in different directions would make it harder to spot when victims escape, but the idea of a chain reaction is for sure something that could be added to the game further down the line.
It sort of already happens accidentally with a higher crowd density but a specific mechanic for it would be a real nice touch I believe. Thank you for that suggestion!