Unfortunately I didn't get very far into the game, since the gradual deceleration on camera movements threw me off a little. The visual style also made it a little bit difficult to tell where I would land or what exactly was going on around me.
That being said, I always appreciate strong visual styles! The idea for rhythm based platforming instantly reminded me of the cassette tapes in Celeste and I could imagine something like what working in first person too! I do suck at those rooms so maybe that's why I didn't get very far in your game :)
The visual style also made me think of the game antichamber. I haven't personally played it, but to me the style seems a little more digestible there so maybe you could take some hints from it. Especially the beginning room in your game reminded me Overall it really is a shame I couldn't get far into your game, I'm sure you have some cool platforming in there! Adjust the style a little bit and maybe add an option to change the camera deceleration and I'm sure I'd get to enjoy far more of your game!