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schwertknappe

30
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6
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A member registered Feb 11, 2021 · View creator page →

Creator of

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Very silly and fun little game! That last painting had me quite stumped I must confess

Fun little game, I'm not sure how it fits the theme but whatever! Still a neat game and I'm sure it captures some of the anxiety of cutting a model like that apart and risking damaging it. Nice job anyhow :)

The atmosphere is pretty creepy and cool, finding the weird book just made me wonder what that might have kicked off in the tomb! Maybe I missed something, but I couldn't figure out how to use the inventory when not using chests. So I ended up having leftover oil and didn't know how to use it... Being able to move a little faster would be appreciated too, as well as an option to adjust mouse sensitivity as mine was quite slow. 

But all in all you made a neat little exploring experience that I'm sure could be improved by adding more stuff and/or mechanics. Nice starting point anyways :) And the lighting definitely added a lot to the creepy atmosphere and noticing how it slowly fades away can sure make you anxious!

P.S.: looks like we used the same tutorials for some of the environment in our games :D

I really loved the non-euclidian spaces! So confusing but still you can find the way somehow :D

Very silly and fun game, I really had to laugh when the game just closes if you run out of tickets. Sometimes I didn't get quite what to do in minigames but that's just what warioware-likes are like so it's all good!

The presentation is really cool, the hand sprite alone made me wanna check out your game!

Don't get me wrong, I still really liked the visuals! And something I forgot to mention is that I also quite enjoyed the "voice over" of the player character :) feels appropriately eerie and strange. I also didn't mind the slow pacing of both the voice and the gameplay itself, it added to the atmosphere of dread and increased the feeling that something was just "off"! Good stuff

Unfortunately I didn't get very far into the game, since the gradual deceleration on camera movements threw me off a little. The visual style also made it a little bit difficult to tell where I would land or what exactly was going on around me.

That being said, I always appreciate strong visual styles! The idea for rhythm based platforming instantly reminded me of the cassette tapes in Celeste and I could imagine something like what working in first person too! I do suck at those rooms so maybe that's why I didn't get very far in your game :)

The visual style also made me think of the game antichamber. I haven't personally played it, but to me the style seems a little more digestible there so maybe you could take some hints from it. Especially the beginning room in your game reminded me Overall it really is a shame I couldn't get far into your game, I'm sure you have some cool platforming in there! Adjust the style a little bit and maybe add an option to change the camera deceleration and I'm sure I'd get to enjoy far more of your game!

I could never figure out where this actually is, but damn those wood textures look so good! And I can only imagine how much work is was to implement the ray tracing and real time sun movement. Super impressive, good job!

Would have loved an option for mouse sensitivity as it was kinda fast for me! Otherwise I liked the other world through the portal and the player's character model. Most of the issues I had with the game were already discussed by others (e.g. not getting how to read the incantation, the vague "weirdest room" clue etc.), so I'll just say: good work!

Very charming visuals and solid basic controls! Some parallax effect for the background would have been awesome, but I already enjoyed the spritework on the player character animations.

Loved the style, like some others have said a method for faster movement might have been nice. The scanning mechanic was very cool and reminded me a little of Outer Wilds!

Awesome atmosphere, I thought the visual effect was super cool but got a little grating on my eyes after some time. The dread was getting strong towards the end for sure! I was glad you didn't end up putting some jump scare or something at the end, some things are better left for the imagination :D

Very interesting concept, I would have loved an option to only undo one action at a time rather than immediately undoing all inputs. Might just be me trying to immediately do everything in as few turns as possible though lol

I really love the hand-drawn assets, I only wish the game was just a touch brighter so I could see them better :D

My game is a bit less horror and more on the surreal/atmospheric side, but I hope some of you find something to enjoy regardless!

https://itch.io/jam/acerola-jam-0/rate/2580542

Thank you! And I totally know what you mean regarding visibility, in hindsight I probably should've made the color contrast a little bit higher and the fog a little less dense :)

Agreed on all the comments below! So cute! The laser pointer made me laugh and tell my wife. And also get outta my damn way kittens!

Agree with many things already said below, just wanted to say I really love these kind of projects using medieval illustrations in fun and interesting ways! Definitely didn't have the patience to figure out any correct recipes though :D

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I think this is a very solid proof of concept! Of course it's understandable you ran out of time, so I'm sure there's hundreds of ways you could improve this, add things and iterate on your ideas, like maybe some rounds with time limits to force you to make quick decisions or hiding the current approve/decline requirements after some time... many possibilities! Definitely a cool idea with a lot of potential :)

Now this is a game with juice! Nicely done, love the way the foreground disappears when you go behind larger objects

Can I just say, I love the UI! Simple and sleek

I think the concept of your game was very interesting! I did assume from the get-go that the person was the doppelgänger, due to the way the tutorial message was written. Of course it's just a jam game and there's never enough time for anything, but I'm sure this concept would be so cool with multiple cases! So you really are never sure, who you're dealing with, the moral implications of accusing someone of being a doppelgänger when they're not... So many possibilities!

I had a little bit of a hard time with the platforming, but I really love what you did with the character aniamtions! They feel super smooth and expressive :)

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As someone who likes rhythm games, I really enjoyed how you made a bit of a story and atmosphere around the core gameplay. Like others have said, the game can be a little punishing, which maybe contradicts the chill vibe a little.

One suggestion would be to make a larger time frame for a "correct" press and/or have different tiers of "hit", maybe an ok gives you one dollar, a good gives you two and for a perfect you get three. It felt easy to get discouraged, since (I think) pressing too early subtracted two points, but a hit only gave one so it felt very easy to lose everything with a few mistakes :) But overall I think you made something nice and I bet with a few tweaks a lot of difficulty/frustration might be alleviated!

Note regarding gameplay: Since I didn't have the chance to playtest during the jam, I only now discovered a bug where you are able to wall jump weirdly even when not facing the wall. For anyone struggling with platforming: this is not intended and may be the reason you struggle with some jumps. For "correct" wall jumps - try facing the wall when making contact, turn away from the wall and then jump.

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Here's my short atmospheric first person platformer: https://itch.io/jam/acerola-jam-0/rate/258054
Thank you for showing off other people's creations!

I really like the shaders you implemented, it's a very cool look!

I'm dumb and didn't get very far, but I really liked your idea to split the character into the color channels so to speak! Definitely an interesting way to take the chromatic aberration concept :)