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(1 edit) (+1)

Thank you so much for the feedback! It is indeed a little hard to see, the colorpallett could've been a little more varied up - but I was watching the game for so long that I lost the ability to realise it during development. Also, there was an idea to place the camera behind the character, but I was worried it would be hard to see what's infront of the player.
I also planned for mutiple types of enemies, but had to limit myself - drawing the characters, backgrounds and props took way more time than I thought it would. Aim mode is great idea  also :)

The sniper is most likely a bug - he was very deadly and agressive, so I toned him down a notch, and it had some unintended side effects :D
The combat system was something I actually really liked working on, but lost a lot of love for it after I implemented the 2D spitework. It lost a lot of "kick" - but the parry was still fun, shame I hid it so much :D