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Pretty well made overall (gameplay, art, music), with a few readability issues imo : the text is too small, even on fullscreen (I played in browser), and the shadows casted by the walls feel too opaque : in other games in this genre you can see the difference between walls and shadows, it's not the case in your game and it gave me a weird feeling of claustrophobia.

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Can you clarify what you mean by the text being too small? I've set the canvas to stretch, so it should be the same size on all monitors.

Thanks for playing!

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Here's an example of text that's too small :

This is an extreme example because the game is not full-screen, but even when full-screen, the text is still flattened for some reason, and the upgrade description text is squished in the other direction, which is quite jarring.

While replaying, I heard that there are sound effects for information that I did not notice before, it's a nice touch.

Okay, I think I see what happened here. Your aspect ratio is significantly different from the one I set it to by default and it stretched the canvas in a weird way. I'll keep this in mind for future projects and maybe add aspect ratio options. 

Thank you!

I feel like this is not the only issue, because this does not look right (full screen) :

Oh, that screen just looks bad lol. I ran out of energy to want to make it look better before the end of the jam lol