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I really like this! It’s hard (which is good) and I’ve not finished it yet, but I get strong Dropzone vibes off it. One thing I’d like would be a more visible player character, it can be a bit hard to see. 

Hm, I'll have to see what I can do, the player sprite is small to give you a lot of room to maneuver and I'm not a big fan of hitboxes that are significantly smaller than what you can see on the screen (there are a few pixels shaved off in every direction but it's no modern shmup level discrepancy). I always just assumed the prominent trail of beams emanating from the player sprite makes it easy to find on the screen.

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So I’ve played this again tonight and this time my lighting was better…when I played it first, the light was ok but not ideal and I think that’s what caused my problems. 

Playing it under brighter light today I could see my player just fine :) I really like how careful you have to be with the controls, or else you go bouncing round the screen madly!