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the game was fun to start with but eventually it gets too easy and my games are selling hundreds of billions. You can set prices ridiculously high and it makes tons of money. I am capped at my team size also. Im also interested which engine is this made with?

The game does not use any game engines. It’s purely coded using web technologies and is essentially a website. It uses Svelte + Typescript for the web version, which is later converted to Windows using Tauri. The primary reason for coding it from scratch was that traditional game engines are not ideally suited for games that are predominantly User Interfaces.

Yea i was wondering if it was a web project because all of the buttons and stuff looked like it that's why i asked. Im interested in making a game like this, how long is the code for the pure logic side of things?

I would estimate that the logic side of the game comprises approximately 3,000 lines of code, while the supporting user interface (UI) accounts for 5,000 lines of code. However, this doesn’t fully capture the entire picture. The complexity of the code varies across different parts of the game. Leveraging web technologies likely saved me around 10,000 lines, and using Svelte, in particular, shaved off another 5,000 lines. Ultimately, the heavy lifting is handled by web browsers and Svelte.

thats interesting, thanks for replying. Maybe ill try to make a with web tech, although i dont know much about svetle and setting up all the buttons and stuff would probably be frustrating with just code