Hi, thank you for your comment and your tips!
I agree with you about the difficulty of the game.
Just today, we were working on lightening it a bit - mainly by fixing errors (including a couple of bugs that slipped through and were discovered by a streamer and one of the collaborators) and especially by adding some hints on what to do and where to go in certain more adrenaline-filled situations.
Honestly I'm not too keen on the idea of skipping bosses, but indeed I could implement different difficulty levels - I'll definitely try that in the next versions.
Even though the jam is over, we care a lot about it. For some of us, this is our first video game, so I want it to end up as good as possible.
Again, thank you a lot! Comments like yours make us improve our work in every way!