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A jam submission

Last Dance of the MasksView game page

A theatrical horror adventure set in the Carnival of Venice of the past.
Submitted by Kylmaenen, Gwynbleidd, Ann T.Christ, KOKOJELLY — 50 minutes, 33 seconds before the deadline
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Last Dance of the Masks's itch.io page

Results

CriteriaRankScore*Raw Score
Horror#44.0094.286
Gameplay#53.6083.857
Theme#54.4104.714
Creativity#54.2764.571
Presentation#54.2764.571
Story#63.8754.143
Overall#64.0764.357

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How did you choose to implement the Theme: Macabre Carnival in your game?
We set the game during the Carnival of Venice of 1550.

Did you implement any of the optional Bonus Challenges, and if so, which ones?
We implemented the Danse Macabre as a part of the story.

Did you create your game in RPG Maker?

Yes

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Comments

Submitted(+2)

This game was definitely a nice surprise! The setting and the characters were amazing, and the graphics and art style were really nice. While I wasn't a fan of the MC, I loved some of the enemy designs.
Now, while I tend to enjoy difficult games where you have to try over and over to master the mechanics/enemies, I understand that it can be tedious and unsatisfying to some players, which leads to their experience being ruined. I'd personally recommend adding either a difficulty setting or an option to skip certain battles/events (I did that with some of my games and players definitely appreciated it)
Other than that, this was a fantastic game and I really enjoyed it!

Developer

Hi, thank you for your comment and your tips!
I agree with you about the difficulty of the game. 
Just today, we were working on lightening it a bit - mainly by fixing errors (including a couple of bugs that slipped through and were discovered by a streamer and one of the collaborators) and especially by adding some hints on what to do and where to go in certain more adrenaline-filled situations.
Honestly I'm not too keen on the idea of skipping bosses, but indeed I could implement different difficulty levels - I'll definitely try that in the next versions.
Even though the jam is over, we care a lot about it. For some of us, this is our first video game, so I want it to end up as good as possible.

Again, thank you a lot! Comments like yours make us improve our work in every way!

Submitted(+3)

I loved the vibe of this, it felt like Italian bloodblorne vibes, haha. Really leaned into the creepy. The sparkles that led to where the objects you needed were helpful and the way the map was laid out was very intuitive. The enemies were scary but not too cumbersome. I thought the text was interesting thematically, but hard to read functionally. And there's so much good lore that I want to be able to read it with ease. Really cool, hope to see more from you in the future! 

Developer

We loved the term "italian bloodborne" lol

Thank you for your kind comment, I'm still patching things up but it means a lot to me and the rest of the team!