I think that the idea is very creative and different from usual dark sci-fi themes. The rooms are somehow empty and there is a lot of work a GM has to put in to play this. It would help to add at least some random tables for encounters, 1-3 items you can find in each of the rooms and so on
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Hi!
I'm glad you like the idea. I designed this game to be played solo, so there really isn't inteded to be GM tho the idea of making a game that has one is interesting to me. Perhaps sometime in the future. The empty feeling seems to be the side effect of me parsing this game down to one page when I double checked the Jam rules that said games should be one page. I really did kind of rushed it however so I don't blame anyone for thinking this game feels rather bare bones. I'm thinking of releasing the OG two sided version when this Jam ends and it has actual, if simple rules with dice and paper, I'll be interested what folks think of that then.
Thanks again for the feedback!