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So I didn't have enough time to make it through to the end of the game unfortunately. That said I don't think it's that the game is necessarily too long, more a problem that with a lot of game jams I usually only have about a half an hour or less to put into each one. 

At first, I thought the story premise was really weird. But I gotta admit I kind of liked it and all the tongue-and-cheek writing and neat character classes made it a pleasant experience overall. I ended up playing a Goth and the class selection at the start was a hilarious way of doing it. The abilities for that class felt good and overall made leveling pretty fun. I did feel that the rest/peace/nothing? node popped up really frequently and sometimes it was a much welcome chance to heal, but often times it was more of a disappointment because I would have full health or MP. Aside from that, the biggest feedback I have is that having to press continue after every action in turn is a bit cumbersome/time consuming. It would feel a bit better if after declaring my action, the game just played out until it returned to my turn. That was a fairly small problem but obviously it came up a lot and eventually starts to take a little bit of the fun out of the game.

Overall though, really enjoyed the time I spent playing and got a good laugh out of the writing. Great job!

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Thank you so much for playing! I meant to get back to this earlier, but I got a bit busy and kind of forgot. Mea culpa.

You are absolutely, 100% correct about that rest/peace/nothing node. It is easily my least favorite part of the game, and I'll see if I can't add a little more quest content in a patch soon so that it is less common. There actually is a rare reward on "nothing" (the common reward is 1 gold) but it might be too rare for that matter.

I'll also take a look at saving a click for "continue." Honestly, that's there because this game is using an engine I made for a somewhat different type of game. It is kind of out of place here now that you mention it. I've just worked in this engine too long at this point that I didn't noticed. Thanks for pointing it out!

Thanks again for playing, and I am glad you enjoyed the writing! The Goth is probably my favorite class; writing the text for that one was pretty enjoyable.