So I didn't have enough time to make it through to the end of the game unfortunately. That said I don't think it's that the game is necessarily too long, more a problem that with a lot of game jams I usually only have about a half an hour or less to put into each one.
At first, I thought the story premise was really weird. But I gotta admit I kind of liked it and all the tongue-and-cheek writing and neat character classes made it a pleasant experience overall. I ended up playing a Goth and the class selection at the start was a hilarious way of doing it. The abilities for that class felt good and overall made leveling pretty fun. I did feel that the rest/peace/nothing? node popped up really frequently and sometimes it was a much welcome chance to heal, but often times it was more of a disappointment because I would have full health or MP. Aside from that, the biggest feedback I have is that having to press continue after every action in turn is a bit cumbersome/time consuming. It would feel a bit better if after declaring my action, the game just played out until it returned to my turn. That was a fairly small problem but obviously it came up a lot and eventually starts to take a little bit of the fun out of the game.
Overall though, really enjoyed the time I spent playing and got a good laugh out of the writing. Great job!