I don't know if I'm entirely sold on the gameplay loop of this one. I like the way it uses physics and how even slight changes to trajectory affect your course (feels accurate to real rocket science in that sense), but by that same token, reaching the end of each stage almost purely relies on trial-and-error because you can't know ahead of time if the changes you make will be enough to reach your destination. I might've liked it better if it felt like there was more strategy and planning involved. Past that, I don't really have much in the way of suggestions for improvement; the presentation is already solid and I like how the levels evolve to include more elements like moving asteroids and black holes.
Viewing post in Safe Course jam comments
That's fair, I admit the gameplay is mostly trial and error for now. It might not be for everyone.
I'm thinking of how to give the player more agency and ways to predict the course before launching but it's not obvious. I want to keep it simple enough and without a ton of information so it works well as a mobile game, so that's the challenge... ;)
Thanks for the feedback :)