thanks so much for playing and providing detailed feedback!
i really wanted to add more sfx and music to the game but that was pushed back on my list of things to do since i didn't even have a complete game loop until the last day of the game jam (was just focused on trying to make the game complete-able xd).
for the enemies, i did internationally design their movement like that based on my experiences playing games like Mappy and Burger Time (my two main references). fun fact though, the two enemies have different movement behaviours (kinda based on Pac-Man), one of them always chases you while the other picks a random route to take (both of the enemies also can't turn back the way they came from except for a few edge cases). was planning to differentiate the two visually when i had extra time, but ran out that xd.
also agree with the base speed increase, my friends echoed the same opinion while they playtesting the final build!
again, thanks for playing and taking the time to write all this, i appreciate all the feedback you've given, really means a lot!