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POST HASTE's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #62 | 4.089 | 4.089 |
Originality | #70 | 4.232 | 4.232 |
Presentation | #77 | 4.393 | 4.393 |
Gameplay | #124 | 3.643 | 3.643 |
Ranked from 56 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- dope package all around!
What do you like about your game?
As a non-artist (both traditonal and technical), a lot of the work I did was a little out of my comfort zone, so I'm proud of how I approached the aesthetics!
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Comments
wow, this caught me off guard! I like how you built up an eerie mood before breaking through dimensions, it’s really well executed. the gameplay is serviceable — it’s not the star of the show, but it does the job of delivering (no pun intended) the twists and turns. thoroughly great atmosphere from the first menu to the very end. the only thing missing is more audio, though the lack thereof does evoke a certain mood. you really nailed the visuals and subversive aspects!
yoo thanks for playing! i spent most of my time working on building the presentation of the game so thankfully that went well! i did wish i spent more time working on audio, as you said the lack thereof makes it a bit unsettling due to the incompleteness of the game so i decided to push it down my list of priorities, but as you go through the game it definitely does feel like it needs some audio but i ran out of time in the end xd. again thanks for playing!!!
This was a really great, very unnerving experience. The subversive experience of expecting one type of arcade cabinet game and then getting something completely different really played into the advantage of getting me off my expectations. You do it again with the false restart.
The two moments that unnerved me were the ending but also I thought the faces on the side were just itch page decorations and was surprised when they gave me open mouth reactions.
I mean the graphics are spot on in all your environments. The sfx are very nice as well.
Great release, congrats.
hey thanks for playing, glad you enjoyed it! was my first time making this type of game and i don't play many of games of this genre, but glad that the "vital" moments were able to land well! also i didn't even think of people mistaking the faces for itch decorations lmao, looks like it worked out in my favor! for the faces, i was just mimicking how some games that get ported pc handle the 4:3 aspect ratio by adding letterbox decorations to the side, so i thought it was a good opportunity to also use that to add to the atmosphere of the game!
I rolled up onto my side And can't move anymore. I guess I'm not good at this game.
I tried it several times. without being able to make it to the next section, (On me for being bad) Although I finally made it I to see some 3D assets and control the camera, it said something about a phone, but it sent me back to the menu. suddenly for no reason, I certainly do not know if is me thing, or a game thing.
In general, i feel like this is a solid entry, and the twist in perspective you present is quite unusual! And overall entertaining. i found it frustrating to deliver all the cards and the packages again and again to see if i could get to the next chapter.i guess you do not lose lives after all when colliding with something/. I liked the aesthetic as well, Pretty good! Although i i was not able to get to the end.
ahhh rip my bad, you seemed to have encountered two bugs D: , i know about the phone line sending back to the menu, was a logical error on my part, but encountering that means you entered the next part of the game. the other bug with the attached picture is something i did not know about and will probably look at later xd (sorry that happened).
i agree with the difficulty, did not have time to balance it out before the submission so the frustration is understandable. i made lives not be impactful for the first part of the game (can't get a game over during this section, framed the lives running out as a visual glitch in-game).
though despite everything, thanks for trying to get through the game and playing it out! also thanks for taking the time to write out feedback, means a lot!
Really interesting game! I loved the perspective change, and the basic game really does feel like a forgotten old classic! Very cool!
hey thanks for playing! i was hoping to get that "old classic-looking game that you randomly come across" vibe, glad that came across well!
This game is quite complete for a jam game, though arcade style jump scare gets quite old for me, this game does it does well. What I think can be better is some relaxing 8-bit bgm, and one or two presudo level to ease player up, that can enhance the theme and scare the sh*8 out who plays game to the end.
yooo thanks for playing! i totally get you on the over-saturation of these types of game setups. but when i first saw theme the thought "what if i made my own creepypasta" entered my head xd. i grew up on that era and circle of internet stories where it was just "X game, but haunted?!?" and i haven't made a horror game yet so i thought i wanted to pay homage to that era of the internet xd.
i also totally agree with the pacing improvement through easing the player in with 1-2 levels, would have made for a nicer build up for the game and allowed them to get comfortable with the mechanics! also agree with the music, messed up my priorities and ended up running out of time to include music unfortunately. one of the jam participants, ncharlie, was kind of enough to make music for the game unprompted after pointing out the same thing, which is absolutely insane! i'll definitely be uploading a quick post-jam version with the music they made + a couple of bug fixes sometime after the rating period! also you should check out their game if you have time because its pretty sick too: https://itch.io/jam/acerola-jam-0/rate/2582880
again thanks for playing and posting some nice feedback, means a lot!
That really scared me, very good job.
glad you liked the horror aspec- wait i mean what? its just an arcade game though?
jk, thanks for playing xd!
Ahhh, one of the few games that actually answered the theme and it controls really well. There’s a lot of very cool touches like the enemies actually jump over obstacles which made me notice that was possible and the FACES are an excellent detail.
heeey thanks for playing! thought quite a bit about how i wanted to tackle the theme, so glad people are getting it! also glad you appreciated some of the details in the game too! spent quite a while looking at reference games to emulate from and tried to put my own spin on it, like how enemies in Mappy are reactive to their environment (ie. they sometimes hide behind the collectable furniture/items) and the letterbox graphics that come from ports of old arcade games, it was a really fun part of the development process!
I really liked this game! Reminds me of the old arcade game Mappy a little bit. You did a bang up job on the art too.
thanks for playing, glad you liked it! yeah Mappy (along with Burger Time) was my main reference for building the game! also thanks for the art compliment, took a really long time for me to do but i liked what i came up with!
Great job on the look to this one! Both the 2D and 3D sections look great and feel polished. I didn't quite understand the ending so I don't think I fully grasp the narrative, but the vibe is very offputting. Maybe some happy chiptune-ish music that distorts over time (goes out of tune, distorts different instruments, etc) would fit the vibe and would make the 2D sections contrast more with the 3D (when the music could cut out to just creepy environment sounds). Great submission though, I really enjoyed this one :)
yoooo thanks for playing! i wanted to do a lot more with the story (when i first saw the theme, i wanted to make a parody/do my own spin on late 2000s creepypastas xd) but it was further down the list of priorities and i unfortunately ran out of time in the end, so yeah i totally get the ending comment.
i'd often see you post a lot about the audio in some of submissions i played so i was excited to see what you'd see here and i totally agree! wish i shifted some of my priorities to give some time to even just find some free to use chiptune music for the game, would have created more of a engaging dissonance between the two sides! thanks for the distortion suggestion, am a little busy at the moment but i am thinking about doing a post-jam version of the game so i'll keep that in mind!
again thanks for playing and for the good feedback, means a lot!
OK, I thought making the music for this would be really interesting, so I went ahead and wrote some demo tracks with my idea:
https://soundcloud.com/nch0/sets/post-haste-demo-tracks/s-UqpeenFNEyR?si=0df4eba...
The creepy version is exactly half the speed of the happy version so I have an excuse to pitch everything down and have a slower tempo, so when you switch back and forth you have to multiple the play position either by 2 or 1/2. E.g.:
If you want to use these tracks in the updated version of your game feel free to ping me on Discord (I'm also "ncharlie" on there) and I can send you the loopable ogg files.
wait hold up this is insane!!!!! first of all, really kind of you to even take time out of your day to think up of something like this for some little game i made, you have no idea how much that means to me! second of all, this sounds absolutely incredible! i was still trying to decide whether i wanted to do a post-jam version of the game or to just leave it as is, but i definitely need to at least do a version with these tracks! definitely hitting you up, thanks so much for this!!!
Absolutely incredible work. I was instantly reminded of games like Burger Time and the original Mario Brothers arcade cabinets. And my jaw dropped when I... well. I'd like to preserve any surprises for others. I'll just say that this game did an incredible job of setting up expectations, and very quickly subverting those expectations in ways I absolutely did not anticipate.
The attention to detail in this game is honestly staggering. It really feels like you're playing a NES classic - that in itself is a difficult feat. But to put together a game that both feels fresh and unique, while also highlighting a lot of what makes old classic console games nostalgic? That's very hard to pull off, in my experience. All this to say, this achieves that here - beyond a reasonable doubt.
I'm so glad I played this. And I can't wait to see what you get up to next!
wow, im honored to receive such high praise, really means a lot! yeah a lot of my time in the beginning was spent trying to look into a bunch of arcade games trying to see how they were designed and what similarities they had between each other in terms of their game design philosophies, game behavior, environmental setting, etc (my three main references were Mappy, Burger Time, and Donkey Kong). i was really happy with what i came up with, so i'm glad that you and others were also able to resonate and appreciate the essence that i tried to capture with those old classic games! also glad you liked the surprises, thats what i was going for with the theme! wanted the game to be aberrated by setting up the norm myself and then re-contextualizing that norm in an "unwelcoming" way.
again, thanks so much for playing and taking the time to put out this review, it really means a lot and keeps me motivated in continuing my game dev journey!
Awesome little game. I liked your interpretation of the theme and the art direction.
The progression in mechanics and difficulty felt very good and the 3D section was a really cool surprise. In the 3D sections the mouse started drifting. I'm just reporting this as a bug, I don't consider it a failure because is a problem I see in a lot of Unity web games and also because the 3D sections are so short that it isn't too annoying.
I liked the implication that the hand at the end of the first phase is MMN's, as it appears when you beat their highscore. Makes me think that there is a deeper lore there.
thanks for playing and for the kind words!
actually the 3d drifting is something i also experience when playing Unity webgl games, but since my friends don't experience it i thought it was just a problem on my end. didn't expect somebody to encounter it here xd. wanted to make a windows build too, but i built my final webgl build 5 minutes before the deadline, so that wasn't building in time xd.
also nice catch on the hand bit, you're right on the money with that! though yeah, i wanted to have some environmental lore laying around the game, but the couldn't manage to fit it in in time (just game jam things xd).
again thanks for playing, means a lot!
Well done! Starts so charming but subverts slowly in theme and design. The 3d part had me laughing out loud (since I was so suprised by it).
My fault for not reading the description but the packages were not immidiatly obvious to me (i was just happily delivering mail), they also blend in a bit in the background.
You definitly can be proud about the aesthetics!
hey thanks for playing! nah don't be sorry, should have planned out my priorities better so that players wouldn't have to rely on reading the description to understand what to do xd. i agree the boxes blend in with the background, was supposed to add some text that shows in the beginning of the level that says to "DELIVER ALL PACKAGES", but sadly didn't have time to put it in the end (typical game jam moments). glad you enjoyed the aesthetics, put most of my effort in getting that right!
Really well done! I dont know if I was playing the game wrong or not, but the progression between the different "stages" of the game was really cool! First it only showed the game from the outside perspective, then upon replay you actually get to see inside the houses. I enjoyed tryna see what comes next
yoo thanks for playing! yeah i get that, wish i had some time to add even a bit more direction to the game to help guide the player experience. still glad you enjoyed it!
( Contains spoilers for the game )
Amazing little game
Presentation was phenomenal all around. Let it be the arcade game aesthetic, or when you enter a room. Took me a solid few minutes to find that plug point though lol ( Not a fault of the game. Just a skill issue on my part )
Honestly wasn't expecting a horror game, but you definitely delivered on that lol. Subversion done right. I kinda wish there were a few more sound effects in general though, maybe some sort of chiptune music for when you're in the arcade section just to add to that arcade feel. ( This is more of a nitpick than anything else tbh )
I felt like the enemies were a little too random in some of their movements though ( atleast until they start chasing you ), but then again, that is how some of these arcade games were like lol. The player character did feel a little too sluggish imo though. Maybe just increasing his speed by a small amount would help there.
But honestly, all of the nitpicks I've said don't really matter since this isn't entirely an arcade game at heart. It's a cool little experience which oozes both style and atmosphere. Great job on this
thanks so much for playing and providing detailed feedback!
i really wanted to add more sfx and music to the game but that was pushed back on my list of things to do since i didn't even have a complete game loop until the last day of the game jam (was just focused on trying to make the game complete-able xd).
for the enemies, i did internationally design their movement like that based on my experiences playing games like Mappy and Burger Time (my two main references). fun fact though, the two enemies have different movement behaviours (kinda based on Pac-Man), one of them always chases you while the other picks a random route to take (both of the enemies also can't turn back the way they came from except for a few edge cases). was planning to differentiate the two visually when i had extra time, but ran out that xd.
also agree with the base speed increase, my friends echoed the same opinion while they playtesting the final build!
again, thanks for playing and taking the time to write all this, i appreciate all the feedback you've given, really means a lot!
Amazing game! Reminded me of NES game about ledders and gold. Sweet nostalgia feeling. I thought I died the first time and decided to try again. Turns out it was part of the plan! The text at the end disappeared a bit too quickly for a non-native speaker to read. Or maybe I'm just slow. Would be nice to maybe wait foк the player to press a button.
I really liked kicking the pots. But I noticed I wasn't falling through the gaps in the floor? I also really liked the combination of 2D and 3D and how it was implemented. Those switches between a funny game with nostalgia vibes and more intense parts of trying to find ways to reach out for help are the best parts of the game for me. You did an amazing job!
thanks for playing! yeah i understand the text at the end being too fast. i changed the ending cutscene 10 minutes before the final deadline, so i put an amount of time i thought was long enough for it to be on screen without checking (turns out i horribly overestimated the time xd). but yeah, i agree that the text could have been controlled through player input!
also not falling through the gaps on the floor was a bug that i immediately realized the cause of after i built the game for the last time, so unfortunately didn't have time to fix it :(
again, thanks for playing and giving feedback, means a lot!
That Game is Amizing
thanks for playing, means a lot!
Fun retro style game :D not sure if I died from the hand at the end or if that was a part of the story or the ending the 3D room was pretty cool. didn't expect a 2D game to have 3D in it too! great job loved it :D
hey, thanks for playing! yeah the hand was just a part of the game, theres a little more that happens after that, but not too much (a little bit more of the same thing with an ending). glad you liked those parts, it was fun to make!
At first I thought I was stuck since I delivered all the mail to the rooms and didn't notice the packages. But then, the switch to 3D and the creepy scenes are so cool! I didn't expect that at all. That makes the game unique. Well done!
thanks for playing, glad you liked it! i was afraid that was gonna happen xd. i was supposed to give some intro level text that said "Deliver All Packages" at the beginning before starting every game, but ran out of time (submitted my final build 5 minutes before the deadline). still glad you were able to make it in the end!
Hi, really an amazing work! I agree with a comment saying that you should start calling yourself an artist, you did an amazing job here, both the static sprites and the animated ones are fenomenal, the switch to 3D was really unexpected and clever, the overall gameplay also feels on point and the sound design is purrfect. An excellent idea perfectly executed. I really have nothing else to say on this one, I usually tend to give some kind of "negative"/constructive feedback as well in order to help people grow, but there's nothing to point out.
Really well done! Good luck with the jam mate <333333
wow, thank you for such high praise! art always takes up so much of my time in jams, this one is no different but i wanted to focus and get it right since this game focused more on the presentation so really glad it worked out! comments like these really help me get motivated to improving in art more, so thank you so much!
i played your game too, it rules! the visual direction in that game is amazing! good luck to you too with the jam!!!
<333
This game feels extremely faithful to classic retro games from the beeps to the game feel to the more detailed version of the 8bit character bordering the play screen. this made the horror twist all the more impactful lol i jumped and the transition to 3D was great.
thanks for playing and for the kind words! getting the aesthetics and the feel right was my number one priority for the jam (i usually focus more on gameplay-oriented stuff in game projects). glad to hear that my efforts are paying off and its resonating with people!
again thanks for playing, means a lot!