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Nice entry! I loved the board-game inspiration and the fact that you strove for uncommon meaning of the theme. 

The core idea of the gameplay is really interesting; however, I would have preferred a bit more of control on the movement, because for a good part of the game time I just wondered on the board skipping the only cell that I needed to reach. For example, the taxis are a great way to change movement, but not to control it, because they don't really offer a choice to the player that can affect the result of the die after it has been thrown. Maybe you could have a different "taxi", something that gives the player an option to modify an already-thrown die by one unit. That's just an example, but there are a lot of solutions to manage randomness in games :)

Besides all of that, congratulations for your first entry!

(+1)

That's very useful feedback. Thanks for playing :)