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Foreclosure Incorporated's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #31 | 3.500 | 3.500 |
Originality | #46 | 3.333 | 3.333 |
Controls | #54 | 2.917 | 2.917 |
Overall | #63 | 2.976 | 2.976 |
Theme | #67 | 3.250 | 3.250 |
Audio | #71 | 2.750 | 2.750 |
Fun | #86 | 2.583 | 2.583 |
Accessibilty | #87 | 2.500 | 2.500 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
v4.2
Wildcards Used
Gridlock, Roshambo and Sillyness Switch (click on the player character to activate)
Game Description
It's a board game where you roll dice to move and buy tile specific properties / upgrades.
How does your game tie into the theme?
As a metaphor for parasitic behaviour. The goal of the game is to bankrupt everyone so that you can buy everything back from them.
Source(s)
Not at the moment
Discord Username(s)
oj7692
Participation Level (GWJ Only)
This is my first time
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Comments
Nice entry! I loved the board-game inspiration and the fact that you strove for uncommon meaning of the theme.
The core idea of the gameplay is really interesting; however, I would have preferred a bit more of control on the movement, because for a good part of the game time I just wondered on the board skipping the only cell that I needed to reach. For example, the taxis are a great way to change movement, but not to control it, because they don't really offer a choice to the player that can affect the result of the die after it has been thrown. Maybe you could have a different "taxi", something that gives the player an option to modify an already-thrown die by one unit. That's just an example, but there are a lot of solutions to manage randomness in games :)
Besides all of that, congratulations for your first entry!
That's very useful feedback. Thanks for playing :)
Neat idea. I had fun moving around the board and looking at all the nice properties (not for sale).
Duly noted. Thanks for playing :)
First off, congratulations on your first game jam! I really like the idea here and the very original spin on the theme. I would have liked another property or two available at the start as it took quite awhile before I finally landed on one. That said, I ended up playing a lot longer than I thought I would as there was just something relaxing and fun about the game. The sound effects you chose really fit well too. Great job!
Thanks for playing! I'm glad you liked it :)
Originally I did plan to have 3 properties that interacted in a rock, paper, scissors type of way, but it was a bit hard to make sense of it in a way that would translate to real world economics. Proximity ended up being the thing that made the most sense as a grocery store and a restaurant wouldn't be in direct competition with each other.
The third property also got cut in order to reach the deadline. I did try to give back some player agency in the form of the consumables. It's probably not that well communicated in the game, but the consumables you can buy on the vertical tiles allow you to reduce your diceroll down to 3 (so you have a 1 in 3 chance of landing on the property if you buy the consumable).
I know it can get particularly rough in the latest stage of the game, but I guess those are the dangers of relying on RNG.
That makes sense! Certainly the deadline always gets features cut that we wanted to include. I did like the option to buy stuff to change your dice roll. Ironically, I ended up using that a lot more AFTER I bought the properties as most of the items increased your roll. The lower rolls are great for trying to hit the properties in the first place so maybe more of those or having more of them at the start would help as well. The increasing your rolls was what I ended up using the most though so I could go around the board faster and build up more money. Honestly, I actually liked the late game the most whereas the early game trying to reach my first property was the roughest part. But still a fantastic job as it didn't stop me from playing and having fun.
There's a lot of ways to expand on it. Aside from tweaking the numbers, some kind of rudimentary inventory system that let players take items with them might be the quickest way of adding more depth to it. It's hard to account for how it's going to play before you actually start playtesting it though. I think it mainly comes down to having more strategic gameplay with ways of minimizing the randomness.
I liked the unique spin on the theme a lot! The art and sound effects made the game feel very polished, great job :)
Thank you! :)
I'm glad somebody did the landowner as parasite take on the theme. I had the same thought but couldn't come up with a game idea. I like the single player Monopoly take. Nice SFX. Only downside for me was everything being so small. I would like to see this in fullscreen. (I'm on Mac so maybe it's a problem with the web build.)
But otherwise really nice work, especially as a solo dev for a first GWJ. Congrats!
Thanks!
I didn't even consider making it for fullscreen to be honest. I'll do it next time :)
I Finish the game. Love the spin on monopoly and parasite theme.
Thanks. I enjoyed playing yours as well :)