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So I played this quite a while ago and had a rather negative experience with it. But I've been informed (admittedly from a somewhat unreliable source) that it has received quite a few changes since then, so I decided to read through a bunch of the comments and decide if I want to try it again.

And I think I discovered part of the reason my prior experience was so negative -- it seems I may have entered a route without realizing it somehow? Based on some of these comments, the bad ending with Kyrex is technically on the Diego route. Is this correct? If so, I,  uh... did not know I was on Diego's route. At all. I had no clue. That's why it was so incredibly weird to me that pissing off Diego was considered a bad ending, because I was in no way trying to get with Diego. And that's also why I thought Diego was so horrifically toxic, because he just declared that we were dating when, from my perspective, we most definitely were not. I haven't tried replaying it again yet -- maybe it's more obvious now when you're on a route -- but if not, it prooobably should be.

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You've always needed to select your route on Day 5 and the scene in question happens on Day 7, so not entirely certain how you wouldn't have known what route you were on. Since that scene released, we've made it more obvious what is going to happen though the outcome is still the same if you do it on Diego's route. 

The intention with that scene was to have an outcome which you couldn't necessarily predict and for Diego's response to it to be particularly flawed and human. The protagonist hasn't strictly done anything wrong, and from that perspective the outcome seems entirely unfair. At the same time however, it isn't wrong for Diego to feel how he does and his reaction is something entirely human. It isn't a black or white situation, rather one that is messy and complicated just like real life. It was an attempt to experiment with shades of grey in our storytelling, though in hindsight, perhaps one we weren't quite ready to tackle.

As of the current version, there is only the one bad ending in Sileo and it can only be triggered in Diego's route. Doing the same thing in Tai's Route for instance will result in some dialogue changes throughout the route but won't impact the actual events that take place. We received some pretty harsh feedback when that content was released and we've stuck to fairly linear route design ever since. The Polyamorous Route and Lukas' Route will be more complex and branching but won't feature bad endings in the vein of the one in question. 

Writing for visual novels is certainly a learning experience. I've learned a great deal, but can and will still learn a great deal more. If you decide to give Sileo another go, hopefully our later and more recent work is more to your liking.

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I see. I guess I'll give it another try, and maybe this time I can avoid accidentally entering the Diego route without my knowledge. Perhaps I don't need to avoid the Diego route if I actually know I'm entering it; I think Diego just seemed ultra toxic because Diego was the only one who thought I was in an exclusive relationship with him, or even in a relationship at all. Maybe if it's more obvious now it'll be fine.

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Ok, so this screen absolutely did not exist when I last played. I also don't recall MC saying to Eric before that he wanted a relationship with substance... if he did, I must have skipped past that mention. I didn't realize that was a set characteristic of the MC. Given that, I guess the reason I shouldn't play this game is that I can't relate to the MC. Like, this is not a choice I know how to make. I'm not interested in pursuing anyone romantically, and also not just one person.

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K yeah this MC is a fucking asshole.

I'm also starting to think you are as well, since you apparently intended for Kyrex, one of the most well-adjusted characters in the entire fucking game, to be a problematic character.

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Thinking that the dev is an asshole for including an asshole. Sure, go off.

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