woah, i really love the concept behind this game! never had a chance to play a second-person game before, but this one felt nice! i agree with some of the comments that said the camera felt disorienting and troublesome to have be in your favor, but regardless the transitions made it really feel like you were in the perspective of the monster, seeing the camera move frantically through tight crawl spaces and turning corners to curiously watch its prey, it adds so much to the atmosphere, well done! it also made things easier to just understand the second person monster perspective as just a contextualized version of the old Resident Evil camera system (with transitions) xd. though quick side note, i encountered a bug where the game would crash on me when i tried to interact with the red door by pressing E, not sure if that is where i had to go next.
also just want to comment on the art because i love the aesthetic! the whole environment and assets has the crafted/bumpy texture look, almost like it came out of a claymation or stopmotion film, it looks really nice! the mouth is also well modeled, making the perspective add this interesting visual coolness to it! the ambient noises also add a lot to the atmosphere, though i wish there was an additional sfx for dying since sometime idk if i would get stuck on something or if i was actually caught.
overall, amazing concept! i'd love to see an expanded version of this game, has a lot of potential! great work!