I do think there's a good concept here and I do appreciate the map, there's just not a lot of "adventure" presented. I think including some encounters or situations for the characters to interact with would go a long way. I'm all for imagination, but some starting points would go a long way to take some prep off the GM. Still, I see the potential for something more fleshed out and great here.
Viewing post in SPACE PARTY SHIP N.24: The messy aftermath! jam comments
Fun fact, this was originally a two sided game but then I double checked the Jam rules which state games are supposed to be on one page sooo I did admittedly rushed parsing. I am planning on releasing the two sided version of the game after the Jam is over and it has more tangible rules there with 1d6 prompts and stuff. Still a light solo adventure, so one can compare and contrast the two games.
Thanks for the feedback!