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I do think there's a good concept here and I do appreciate the map, there's just not a lot of "adventure" presented. I think including some encounters or situations for the characters to interact with would go a long way. I'm all for imagination, but some starting points would go a long way to take some prep off the GM. Still, I see the potential for something more fleshed out and great here. 

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Fun fact, this was originally a two sided game but then I double checked the Jam rules which state games are supposed to be on one page sooo I did admittedly rushed parsing. I am planning on releasing the two sided version of the game after the Jam is over and it has more tangible rules there with 1d6 prompts and stuff. Still a light solo adventure, so one can compare and contrast the two games.

Thanks for the feedback!

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Hey, that sounds awesome. I'd be glad to check out the page two! Ahhhh I had to cut a bunch of text from my own adventure to fit on a single page.