There ya go... fixed. :-D
I thought it was going to be tedious, but actually didn't take much time.
Thank you for the input. As a species... all the ones presented in this short adventure might be evil, but I don't think they need to all be evil as a species. I think there's definitely potential for a path to redemption if characters could somehow break their devotion to the evil god. I like the way you think, I like them too. I tried to present situations that could have a variety of possible outcomes depending on how players approach the situation and I definitely think a path to redemption could be a possibility... at least if I were the GM.
Hi. I relate to your post because that's how I felt a couple years ago when I initially joined itch.io. At that time, it was the Random Adventure Jam and the system was dungeonpunk that caught my attention. But, similar situation. I think, just go for it. The community I've encountered has been very welcoming and supportive, and now I can't stop joining Jams and making fun little games and tools. Anyway, I hope you find the joy in making games! And, Roll Up! is pretty cool.
In Bullets in the Jungle, characters play members of an elite group of soldiers sent to investigate the disappearance of a group of journalists. It is soon apparent that a UFO went down in the area and that they're up against a threat not-of-this-world. The chances of survival are low, the stakes are high, now they're on their own in the jungle and the only way to survive is to kill the monster!
Bullets in the Jungle uses the Roll Up! system, a system that needs only a single D6 to play. It is a game themed after 80s action monster movies, you can do the math. It's only one page and free to download, check it out.
Hello. I made a game using Roll Up to submit when the Jam starts. It is largely based off Predator, but certainly can be adapted to riff off lots of monster action movie type storylines. Alien, Tremors, Pitch Black, Critters, Mars Attacks, Jurassic Park, and Cowboys & Aliens all come to mind. Anyway, any are welcome to check it out ahead of the jam at https://junkyardtornado.itch.io/bullets-in-the-jungle if interested. Looking forward to seeing what everyone comes up with!
Warrior Wizard is a one-page tabletop rpg inspired loosely by Karl Edward Wagner's Kane character. Play a Warrior who's also a Wizard. The game is compatible with the basic OSR style stats, so you can use popular old school monster books or adventures, if you want. Also, included is a table for generating on the fly opposition for Warrior Wizards to face off against. Lots of community copies if you need one, but also, don't be afraid to kick in a buck to support indie game creation. Thanks!
Turkeys of Doom is a one-page horror rpg with a campy vibe. Characters take on the roles of people trying to stop killer turkeys from murdering everybody and taking over. The turkeys have had enough. No longer are they content to sit idly by while they get served up as holiday dinner center pieces and roasted to be turned into cold cuts. They seek revenge! Leading the charge is the Great Turkey, the bones of the original turkey from the first Thanksgiving, now in lich form and out for blood.
It's silly, it's fun, it's a good time. Try out Turkeys of Doom!
It was time for an update for War Gnomes. The adventure setting, with 4 warring gnome factions, has now been updated with stats and gear packages for Cairn. Of course, the module could easily be adapted to another fantasy ttrpg game. Find here a short adventure along with a few ideas for further adventures, that could be expanded upon, along with a bunch of setting info and lore behind the 4 gnome factions.
I would like to commission some art for Adventures in the Frontier Lands, a set of hexes and locations with adventures designed for use with Basic Fantasy 4th Edition. I put a lot of love into this project and I think some original art for a cover and a few interior pieces would truly put the cherry on the top. It would be in the same old school style that many of the Basic Fantasy projects have, with the goal of eventually having a near at-cost print on demand book, along with the free pdf, as all the Chris Gonnerman Basic Fantasy products are available.
Check out the itch funding page: here
Check out the Adventures in the Frontier Lands adventures: here
Thinking it's ok to submit a work in progress? I've been loving this project and have a map, locations, and it's all coming along. But I started detailing some dungeons and it's gotten much bigger than originally intended. I'm not sure I'll have time to finish in the timeframe.. thinking I'd like to submit what I've done and finish over the course of the next week or so.
Interesting premise. I like how the time travel doesn't have to be super disruptive to the game world, the concept of how it is presented is something I've never considered and I think pretty cool. I can see how this adventure can be expanded upon considerably.
As for something I might add... a bit more of a hook to get the characters to go in a portal or at least check out the derelict. Although, I'm sure running across the escape pod would be enticing enough for many!
The concept is good and I thought the hook worked. The story involved is cinematic and there's a lot of useful info included on the page. Honestly, I just had a hard time with the layout, finding the right text to go with the locations, and figuring out how the maps went together, I think this aspect is unnecessarily confusing and I might go for a simpler layout. If I was going to run this, I think I'd have to create that for myself. But the art style does have appeal.
I love the weirdness of the adventure, the map is fantastic (I also appreciate how the entry points are so clearly marked!). The room descriptions give enough to go on, but leave room to get creative. I think having a little bit stronger hook is the one area I might try to add something, even though I think for the right party the "here's something new let's go explore" route might be enough.
I do think there's a good concept here and I do appreciate the map, there's just not a lot of "adventure" presented. I think including some encounters or situations for the characters to interact with would go a long way. I'm all for imagination, but some starting points would go a long way to take some prep off the GM. Still, I see the potential for something more fleshed out and great here.
I like the bait aspect, drawing the characters to the situation. The adventure seems like it will build suspense nicely and escalate danger well, becoming seriously deadly... works well with the sci fi elements involved. The way the aliens are presented as trees with fruit seems like it could come across so peaceful, but I love that they are so deadly! Well done.