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The core mechanic reminds me of Magicka, if it was even more chaotic. I don't quite understand what wings are made for. Basically, it's hard to go, let's  say, north with no possibility to do any damage, because your up arrow is a wing spell, not a purple spell, such situations force    a player think a lot. The graphics and sound design are cool, I adore    them.

I am very interested in how you created the game engine for the game and, moreover, why did you decide to do this? So many    game engines already exist. In any case, it looks like   you have accomplished a feat that I will never be capable of.

I wish you high ratings and more inspiration for games!

(1 edit) (+1)

Thank you for the kind words! 😊

The fly spell was underdeveloped, honestly 😅 But it has a purpose - you can enter the space of an enemy if you are on a different level then them, enemies cannot attack if you are in their space. It’s an odd mechanic, but it was born out of me not wanting players to be punished for trying to bump as their first instinct.

The graphics and sound design are cool, I adore them

That is especially kind and good to hear, as art and sound is my weakest attribute, and I was hopeful these would be “good enough” and not detract from the overall experience, so thank you again 🙇‍♂️

why did you make a game engine

Well for many reasons, but the main reason is I love to do it 😅 When you learn to use an engine, mostly you learn the engine, but when you make an engine, you learn so much more along the way (but of course it takes more time).

a feat that I will never be capable of

Nonsense! Everything we do is a product of time and effort - if you think it’s worth doing, and pursue it - then the sky is the limit! That being said, game engines are a tool like any other, and we all have our preferences 😊

Thanks so much for playing, and your thoughtful comment <3