I wonder how did you manage to make the game know which side of the cube is looking up...
Victor Sikkim
Creator of
Recent community posts
The core mechanic reminds me of Magicka, if it was even more chaotic. I don't quite understand what wings are made for. Basically, it's hard to go, let's say, north with no possibility to do any damage, because your up arrow is a wing spell, not a purple spell, such situations force a player think a lot. The graphics and sound design are cool, I adore them.
I am very interested in how you created the game engine for the game and, moreover, why did you decide to do this? So many game engines already exist. In any case, it looks like you have accomplished a feat that I will never be capable of.
I wish you high ratings and more inspiration for games!
Thanks for your reply! I was coding like two hours a day to finish the game in time, I couldn't give more to my entry due to studies at the university. I will definitely give this project an extension in future, but I shall wait for the end of 7DRL and receive more critique at first. By the way, how far did you manage to proceed? :)
P.S. Gonna check your entry now!