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Victor Sikkim

11
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1
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3
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16
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A member registered Feb 11, 2024 · View creator page →

Creator of

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As a big fan of sword fighting I am always glad to see new kinds of game mechanics for this, you are pretty talented!

had fun, thanks!

Tutorial was quite stunning, as a car enjoyer I respect your work and wish it a further evolution!

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this is fantastic, I wish I could fight in some rpg with custom made sword instead of pre-made, that would be stunning

I am thankful to itch.io and indies for this hidden gemstone

The core mechanic reminds me of Magicka, if it was even more chaotic. I don't quite understand what wings are made for. Basically, it's hard to go, let's  say, north with no possibility to do any damage, because your up arrow is a wing spell, not a purple spell, such situations force    a player think a lot. The graphics and sound design are cool, I adore    them.

I am very interested in how you created the game engine for the game and, moreover, why did you decide to do this? So many    game engines already exist. In any case, it looks like   you have accomplished a feat that I will never be capable of.

I wish you high ratings and more inspiration for games!

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Thanks for your reply! I was coding like two hours a day to finish the game in time, I couldn't give more to  my entry due to studies at the university.  I   will definitely give this project an extension in future,  but I shall   wait for the end of   7DRL  and receive more critique at first. By the way, how far did you manage to proceed? :)

P.S. Gonna check your entry now!

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I like the "Sword lore" feature so much, it is just like reading a book but your imagination does the major part of this work

I I started writing the program code on Sunday, March 3rd. On Friday, I successfully submitted the game, and then realized that I could make some things better. Is it allowed to submit version 1.1 before the end of the week?

How can I download it? It isn't really comfortable to play in browser

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