i had no idea what to expect when i first started the game, but i was pleasantly surprised! really enjoyed this world you created, i love the idea of running around performing odd jobs in this weird city so you can get out xd! a lot of strange aberrated characters you have to deal with (and with the dialogue choices you're given, you can be pretty aberrated yourself xd). i like the effort that went into making this large city, really makes it feel alive, though for a jam like this, i feel it would have been fine to condense the city into something smaller since i felt like i would often get lost trying to find the character i accepted a quest for. a smaller city would also allow for the character to be fine having a lower movement speed, although i enjoyed schmooving it could feel pretty dizzying at times (especially when i walk past the tiled grids). the minimap is nice too it was a nice addition to keep track of landmarks, but some of the icons kinda of confused me, didn't know how to interpret the arrows (not sure if im dumb there xd).
other than that, really nice gameplay! the quests were quite fun and can be accomplished alongside each other which is a nice plus! made most of my money just walking around picking up litter, which i think is the perfect quest for this type of game since it encourages players to explore every single part of the map, which leads to finding even more stuff to do, nice job here! loved avoiding the person asking for the time as well, kept me on my toes, though i wish their "hitbox" trigger wasn't so big, felt like the dialogue triggered when i wasn't that close to them. also small nitpick, wish there was an interaction prompt when going near the taxi station since i was a little lost on what to do when i earned enough money.
the city layout is really nice, felt like a lot of attention was put here. a lot of variety in each of the city blocks while still maintaining a sense realism of how these areas would be laid out! the art also looks nice together, though one suggestion if you made the art assets is to stay consistent with whether you use outlines or not. some of them have black outlines and some of them do not, so having them stay consistent with the art style would elevate that level of visual presentation nicely! also loved the music here, was very fun to listen too while going through the game!
overall, this was really fun and i think the idea has a lot of potential, could see a slower version of this where it operates on a day system and events happen within the city! great work!