Hey! I like the concept of wall jumping to get around the environment, I have only seen it implemented in a couple of games so far and it's an enjoyable trait for sure. I would suggest changing the mechanic from just spam space bar to jumping left to right t o climb the walls. It took me a while to figure out how the jump worked and when I did I still didn't feel in control of my character. Also when jumping forward I had to get the pixel perfect frame to land on the other side, sometimes requiring me to actually leave the platform before jumping which felt a little odd. It's not a huge deal but it did feel a little inconsistent. I appreciate the map you designed and I'm sad I wasn't able to explore it more. I think if you polish the jump mechanics a little more you'll have a really fun game!