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the chicken toy was definitely a funny idea. outside of what was mostly said regarding pathing, i noticed youd get the map blocking your vision substantially at certain parts of the bottom of the maze, and the purple point felt a bit hard to guess what it was, like 10% of the time theyd spawn enemies, but outside of that it didnt seemed to do anything, like unsure if it was win requirements or points or spawns.

(+1)

Great feedback! I should make it clear to the player that they are just there to show where the enemies will spawn from and give a subtle hint on where the triggers are. Also camera issues are a good point. 

Thanks for playing!