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(+1)

thanks for playing and for the kind words!

actually the 3d drifting is something i also experience when playing Unity webgl games, but since my friends don't experience it i thought it was just a problem on my end. didn't expect somebody to encounter it here xd. wanted to make a windows build too, but i built my final webgl build 5 minutes before the deadline, so that wasn't building in time xd.

also nice catch on the hand bit, you're right on the money with that! though yeah, i wanted to have some environmental lore laying around the game, but the couldn't manage to fit it in in time (just game jam things xd).

again thanks for playing, means a lot!