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(1 edit)

That sounds very viable, although it's going to be very frustrating to implement in javascript, which doesn't copy objects without a fight.  I like the fact that it's calculating the trajectory gradually, I actually think that could be a fun in-game upgrade factor.  Maybe your ship computer starts out being able to project 2 future frames per real frame, but you could upgrade that ratio in-game to much more so that you can more quickly see your projected trajectory.  This has the added benefit of gating a potential performance bottleneck behind optional upgrades, so even if I can't afford 100 frames / frame of prediction on some devices, it's only an issue if a user on a slow device chooses to heavily upgrade that particular stat.