Really polished package, with great sound, visuals, and feel. I think the time trials were definitely tuned a little hard, but they were optional. The lighting looks really great often, but was too dark many times making it really hard to see. In fact, after the thrust kick power, I got stuck because the way forward was so dark I thought I had to come back later with a flashlight ability. The thrust kick was also a bit weird to land, but precise platforming wasn't too necessary through the game.
Viewing post in Project F.L.A.K. jam comments
Thanks for playing! Yeah, I’ve had some complaints about the overall darkness, so that’s definitely something to be fixed in a later update. That one dark corridor was meant as kind of a set piece to introduce the third enemy, but I think I could’ve added even one more light.
I actually started playing your game some minutes ago, so expect a review soon!