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Thanks for playing! Yeah, I’ve had some complaints about the overall darkness, so that’s definitely something to be fixed in a later update. That one dark corridor was meant as kind of a set piece to introduce the third enemy, but I think I could’ve added even one more light.

I actually started playing your game some minutes ago, so expect a review soon!

The third enemy was really cool, but it being quick and difficult to see added to my confusion about needing a light power to progress. The lighting though works really well in other areas like the room above double jump.