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(2 edits) (+1)

OK, I thought making the music for this would be really interesting, so I went ahead and wrote some demo tracks with my idea:

https://soundcloud.com/nch0/sets/post-haste-demo-tracks/s-UqpeenFNEyR?si=0df4eba...

The creepy version is exactly half the speed of the happy version so I have an excuse to pitch everything down and have a slower tempo, so when you switch back and forth you have to multiple the play position either by 2 or 1/2. E.g.:

def set_mode_creepy():
   happy_track.pause()
   SeekPosition(creepy_track, GetTrackPosition(happy_track) * 2)
   creepy_track.play()
def set_mode_happy():
   creepy_track.pause()
   SeekPosition(happy_track, GetTrackPosition(creepy_track) / 2)
   happy_track.play()

If you want to use these tracks in the updated version of your game feel free to ping me on Discord (I'm also "ncharlie" on there) and I can send you the loopable ogg files.

wait hold up this is insane!!!!! first of all, really kind of you to even take time out of your day to think up of something like this for some little game i made, you have no idea how much that means to me! second of all, this sounds absolutely incredible! i was still trying to decide whether i wanted to do a post-jam version of the game or to just leave it as is, but i definitely need to at least do a version with these tracks! definitely hitting you up, thanks so much for this!!!