Hey thanks for the response.
To answer opinion 1, i just wanna say thank you. I completely forgot to add some sounds in certain areas and i apologize for that. Also what do you mean feedback? do you mean like how much damage you take? I understand that RPG maker shows damage numbers really quick, which I want to fix later on.
And for #2, It's interesting you say that, because i was debating on whether i should or shouldn't. Also just to make it easier for me, ill call my "Dealer" simply "The Opponent." The Opponent does have a backstory for his intentions. It's just that I wanted to plan it for the full game because I'm still wondering what I should do for his character. For example, in the full game I plan to create side quest and in these side quest, you'll find some info on the Opponent.
For #3, Yeah RPG Maker's animation system sucks lol. However i plan on doing something like cell animation. Cell animations basically means drawing a picture all over again frame by frame instead of the static basic animations I have. I think this will work for my game since i like the imperfect look especially for my crayon art style.