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(1 edit)

I agree with you, crayon art style mixed with the imperfections caused by cell animation sounds very fitting.

By feedback I mean, anything that makes player's input, more impactful. For example in Buckshot Roulette,  If you successfully shoot the Dealer, he gets thrown out of the camera view for a few seconds. Or when you fire a blank at him, you hear the trigger going off but nothing happening to the Dealer. These are both feedbacks that the game sends to players, one is for when you do something correct, and the other one for when you make a mistake. 

(+1)

ohhh, ok I understand now. There's a bit of a problem when it comes to RPG maker and it's animations, because you cant animate the enemy except for weapon and items T_T

BUT THATS OK. RPG maker does allow me to play videos, so i can do something for when the Opponent gets hurt, it's that it'll have to be regulated to a cutscene. Unfortunately it'll take longer because I'll have to do this for every NPC that challenges you and also unlike 3d animation, you cant take the same animation rig and apply it to another NPC. I don't think this will be a problem since I wont have a whole lot of NPC's that attack you but I'm trying my best to think of when the full game will be released because I want to have set deadline. Anyways thanks for the reply if you have more questions about what I plan further, or any ideas you would like in the game, then by all means ask me :3