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Good results for a solo game jam. The controls seemed a bit cluncy. And Mouse sensitivity should be higher or changable. I did pick up the gun, but couldn't draw it first time playing. Tab did nothing for me. But I managed to complete the game without shooting. The health bar goes down really slow, so there was no sense of danger. Escaping was pretty easy.  Second time I pressed 1 and managed to get the gun into my hand. The space station seems big, but there are only 2 objectives and I used the map, so there was no reason to explore. The map itself is a very nice adition. It is well made, clear, readable. I think you can change the settings before building the game for it to open in the fullsceen mode. Also, seems like the cursor wasn't locked in the center. And the game sounds were very quiet. I even thought there was no sound at all until I decided to watch your video and crank up the volume. 

The clones' area was cool!

Thanks for the full and thoughtful review. 

I was overly ambitious with the scope and had to rush to remove unfinished mechanics while keeping it playable. I messed something up with my UI code, so the option menu (with sensitivity options, etc) was pulled at the last minute. This messed up my scripts to keep the mouse cursor locked and messed up the gun equipping... 

I'm glad you circled back on the sound... I messed up my hearing and forgot I had audio setting on my computer to normalize loudness -- and without those, it is waaay too quiet. Needed more play testing. I might have noticed that... and I would have balanced the health a little better.. 

Lot's of lessons learned with the project. Again, thanks for checking it out and dropping some honest feedback.