Cool idea and love the art :) Would've liked to see the game go on for less time or have something introduced after some time, as it started feeling repetitive after a bit.
Viewing post in TriJam #262 - Wall Bounce jam comments
thanks for playing! Yeah I spent way too much time on features that didn’t even make it into the final cut. Given a few more hours I would’ve made the gameplay loop more exciting and unpredictable. Currently the small walls only spawn between two points randomly and that’s about as exciting as it gets.