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I hope my comments came across as just food for thought and suggestions. I like your adventure quite a bit! I am thinking of possibly using it for a game soon, actually. And cool, your comment on the salvage thing makes sense.

(+1)

They were good thoughts, and will be useful for sorting out other game(s) in the same setting. :)

Other potential "why this hasn't been salvaged" options:

  • Anyone can restore an abandoned station; tearing it apart for salvage runs into complex legal issues.
  • (Maybe anyone can't just restore it - but the hippies have high-status connections and that part's been dealt with.)
  • Travel to & from here is really expensive or troublesome; something-something warp-gate, magnetized-asteroid-field, skirt-the-edge-of-hostile-alien-territory,  etc. Making the trip once or twice isn't a problem, but regular back-and-forth is near impossible. 
  • The coordinates for the station are wrong in most of the record-books; people have tried to find it for salvage and failed. (The hippies insist they got the correct coordinates "in a vision.")
  • Whatever drove away the original commerce in the area - disease, bad cosmic rays, solar flares, weird alien breeding cycles, etc. - had to die down before salvage could be attempted. It's all long gone, but so is the interest in the area; it's no longer news anyone is paying attention to.

Hope you have fun with it!

I love these options! Great stuff.