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(+1)

that’s an interesting idea! maybe i’ll expand it post jam :)

(+1)

If it’s interesting, I would suggest the following algorithm: first draw the bullet’s flight curve (with random bends), and then, relative to it, step back on the sides by 50-100 px and draw up a path map, as they did in Worms, with its own curvatures. Well, the number of bounces = the number of kinks along the bullet’s path.

A potentially useful algorithm for your future work

(+1)

thank you, that's a clever way to do it!